Nicknames are classified as 'good' or 'bad'. Some are reserved for historical characters and can only be obtained through console commands. They can mainly be gained through decisions or events. They are displayed either before or after the character's name. It's not unlike a GM rewarding a really good roleplayer with extra experience in a tabletop game. Nicknames are epithets granted to characters. The traits, then, aren't just intangible stat modifiers, but helpful personality guidelines. In Crusader Kings 3, playing against your personality will have some potentially dramatic side effects, all the way up to your ruler losing their mind. If your character is a cruel idiot, that might be expressed through events, but you could play that character any way you wanted. You don't need to just settle for one tree, either.ĭespite being such a big part of Crusader Kings 2, roleplaying was largely optional. If you pick the martial lifestyle, for instance, you might focus on chivalry, becoming a knightly Gallant, or you can focus more on logistics and strategy. You'll once again be able to pick a lifestyle for your ruler, but this time it unlocks a trio of perk trees that relate to it. While you'll have all these broad concerns with your religion, dynasty and the lands that you control, Crusader Kings 3 promises more of a focus on the individual.
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